'Resistance 2' lacks 'identity' of original
Fernando Dutra
Issue date: 11/3/08 Section: Focus
When Insomniac's "Resistance: Fall of Man" was released as a launch title for the Playstation 3 (PS3) two years ago, it was hailed as the only game worth owning for the console's first nine months of availability. It is currently a "Greatest Hits" title. The second entry in the franchise, "Resistance 2," will be available on tomorrow.
Unlike its previous entry, this time the game won't have the benefit of being the only title worth having for the PS3. The game hasn't been promoted as heavily as "LittleBigPlanet" (LBP), which Sony was hoping would be its holiday success story this year. After LBP's botched launch however, some of the onus is shifting onto "Resistance 2" to give Sony a successful holiday season. The online multiplayer beta for the game was extended until today, Nov. 3 at midnight. How did the title fare?
"Resistance 2" continues the control schemes set forth in "Resistance," which are standard-fare first-person shooter controls. This time around, there are multiple control schemes (up to four) and the option to create custom ones. During battle, when a player accrues enough experience, a gauge fills up that allows the player to turn on "Berserk" mode, which is like the "Perks" mode in "Call of Duty 4: Modern Warfare." Initially, turning this on halves the damage dealt by enemies, though other options can be unlocked as experience is gained. A "Community" tab in the main menu allows players to track their progress as well of those of any friends. The retail version will also allow players to form clans.
Though options were limited for the online beta with only portions of three levels being playable, it is clear that "Resistance 2" is concerned with delivering more content than its predecessor. Whereas the first "Resistance" allowed up to 40 player deathmatches, "Resistance 2" plans to allow up to 60 people to play at the same time. At the time of the beta, 60 was not an option for Team Deathmatch or Skirmish options.
The beta offered two multiplayer options: cooperative and competitive multiplayer. Cooperative allows players to band together and complete the single-player campaign with up to eight other people online. Competitive included four modes: Deathmatch, Team Deathmatch, Skirmish, and Core Control. Deathmatch is the standard every man for himself fragfest, while Team Deathmatch is the same, but with partners. In Skirmish, teams are given objectives to complete, from capturing the opposing team's beacon to protecting a fellow teammate. The first team to complete a certain amount of objectives wins. Core Control was like a Capture the Flag mode.
Unlike its previous entry, this time the game won't have the benefit of being the only title worth having for the PS3. The game hasn't been promoted as heavily as "LittleBigPlanet" (LBP), which Sony was hoping would be its holiday success story this year. After LBP's botched launch however, some of the onus is shifting onto "Resistance 2" to give Sony a successful holiday season. The online multiplayer beta for the game was extended until today, Nov. 3 at midnight. How did the title fare?
"Resistance 2" continues the control schemes set forth in "Resistance," which are standard-fare first-person shooter controls. This time around, there are multiple control schemes (up to four) and the option to create custom ones. During battle, when a player accrues enough experience, a gauge fills up that allows the player to turn on "Berserk" mode, which is like the "Perks" mode in "Call of Duty 4: Modern Warfare." Initially, turning this on halves the damage dealt by enemies, though other options can be unlocked as experience is gained. A "Community" tab in the main menu allows players to track their progress as well of those of any friends. The retail version will also allow players to form clans.
Though options were limited for the online beta with only portions of three levels being playable, it is clear that "Resistance 2" is concerned with delivering more content than its predecessor. Whereas the first "Resistance" allowed up to 40 player deathmatches, "Resistance 2" plans to allow up to 60 people to play at the same time. At the time of the beta, 60 was not an option for Team Deathmatch or Skirmish options.
The beta offered two multiplayer options: cooperative and competitive multiplayer. Cooperative allows players to band together and complete the single-player campaign with up to eight other people online. Competitive included four modes: Deathmatch, Team Deathmatch, Skirmish, and Core Control. Deathmatch is the standard every man for himself fragfest, while Team Deathmatch is the same, but with partners. In Skirmish, teams are given objectives to complete, from capturing the opposing team's beacon to protecting a fellow teammate. The first team to complete a certain amount of objectives wins. Core Control was like a Capture the Flag mode.
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Viewing Comments 1 - 9 of 9
Chris Rivera
posted 11/03/08 @ 2:42 PM EST
I am in the beta, have been since it went public and would like to inform you that the beta has supported 60 player matches since the beginning and while they are quite hectic I mean that in a good way and if you want to stay out of the fray then use the fareye. (Continued…)
VinThedean
posted 11/03/08 @ 2:49 PM EST
I guess I have to agree with you. But the same could be said about Halo 3 and Gears 2. I have not played it but why was it so popular. I don't think it offered anything new to genre. (Continued…)
Jeff
posted 11/03/08 @ 4:02 PM EST
Blows my mind that people who review games can't even take the time to get things right. 60 player TDM and Skirmish have been supported throughout the entire beta (that includes private beta). (Continued…)
Brian
posted 11/03/08 @ 4:31 PM EST
I don't get this. The headline says Resistance 2 lacks identity of original. Then the first sentence of the final paragraph says the game lacks identity just like Resistance did. (Continued…)
blasphemy
posted 11/03/08 @ 5:03 PM EST
Brian I too am confused. The topic titles talks nothing about what is said. I was going to agree with the title but after reading the body I don't know what to think. (Continued…)
John.FD
posted 11/03/08 @ 6:08 PM EST
Please get things right before you post a article!
You CAN play on the beta 60 player TDM and skirmish.
chaos
posted 11/03/08 @ 9:44 PM EST
Wow this guy knows nothing of this game. First of all it has supported 60 player online since the public beta launched and second in co-op you do not play through the siingle player campaign it is its own campaign which is parrellel to the single players campaign. (Continued…)
Grover
posted 11/05/08 @ 8:43 AM EST
More anti-PS3 fanboy spam.. go play the game before you write junk about it. Man I am getting sick of this sort of review.
Dave Katragadda
posted 11/17/08 @ 7:40 PM EST
So weak when the sequel is worse than the original. In gaming, you'd think they'd be able to build on what was already there
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